Tyranid Army List


Weapons Individuals
I know that many of these creatures are ridiculous, and have outrageous point values, but I left them in in case someone wants to have a say, 20,000 point battle [yeah, right ;)]. If you think you have invented a creature or weapon worthy of inclusion here please e-mail it to me. Also, if you think something is so stupid as to warrant removal you can e-mail me about it

Weapons

Points value is shown after the weapon

Basic Weapons  -  Special Weapons
Barbed Smasher 15 Barbed Strangler 31
Bio Plasma Claw 50 Chitin Shell Launcher 38
Bio Shield 5 Death Spitter 13
Bone Sword 6 Devourer 9
Flame Spurt 5 Dorsal Cannon 18
Flesh Bolter 10 Hissing sword 18
Flesh Borer 3 Hum Cannon 42
Flesh Fist 10 Nitrogen Spurt 12
Flesh Ripper 8 Spore Mine Cannon 10
Frag Spines 6 Thrash Whip 18
Hand Held Spore Mines 5     Venom Cannon 40            
Lash Whip 9
Spike Rifle 4
Spine Fist 7
Strangle Web 6
Tyranid Armor 8

Creatures

Individuals

Grater Hive Mind 7,500 Points
The greater hive mind will always be the forces leader. Any creature that would normally be the leader becomes an individual
The greater hive mind may not be included in the same army (even if it is over 13,500 points)
The greater hive mind can be paid for from either the individuals or bio titans percentages
See datafax for statistics
Strategy: 3

The Hive Mind 6,000 Points
The greater hive mind will always be the forces leader. Any creature that would normally be the leader becomes an individual
The hive minds point cost can be paid from either the bio titans or the individuals percentages
See datafax for statistics
Strategy: 3

Hive Mind Avatar 2,050 Points
The hive mind will always be the forces leader. Any creature that would normally be the leader becomes an individual
The hive mind avatar's point cost can be paid from either the bio titans or the individuals percentages.
See Datafax for statistics
Strategy: 1

Breeder 1,300 Points
A breeder mind will always be the forces leader unless the hive mind or the greater hive mind are present. Any creature that would normally be the leader becomes an individual
The point cost of the breeder can be paid from either the individuals or the bio titans percentages
See datafax for statistics
Strategy: 1

0-3 Harridans 450 Points
The swarm may contain up to three harridans, one per every 1,500 points, and only if the swarm contains flyers
Irregular Base
Counts as a vehicle, see datafax

Dominatrix 650 Points
A dominatrix will always be the forces leader unless a breeder, hive mind, or the greater hive mind are present. Any creature that would normally be the leader becomes an individual
The point cost for the dominatrix can be paid from either the individuals or the bio titans percentages
See datafax for statistics
Strategy: 1

0-3 Hive Guardians 350 Points
The swarm may contain one hive guardian for every 3,000 Points or part there of if the swarm is over 2,000 points, max. 3
The Hive Guardian may always be the swarm leader.
Standard Base

Troop Type:    M   WS  BS  S  T  W  I   A   LD 
Hive Guardian  12   8   5  6  5  3  10  6   10 

Weapons: Claws, Jaws, Two Vorpal Scythes, Tail Barb, Acidic Saliva
Armor: Chitinous Carapace (5+ Armor Save)
Dexterity (4+ Special Save)
Biomorphs: 5 (Regenerate, Acid Blood, Acid Saliva, Hardened Carapace, Venom Sacs)
Strategy: 2
Special: Psychic Level Four, May purchase any number of powers
Infiltration
Flight
Synapse Level 4
Fear
May disguise as any humanoid model for twice the base cost of the model

0-5 Tyranid Lords 270 Points
The swarm may have one tyranid lord for each 3,000 points or part there of, it will be the swarm leader is it is the only synapse creature of level 3 or more
Monster Base

Troop Type:  M WS BS S T  W I  A LD 
Tyranid Lord 6 10 8 7 6 6 8 6 10


Weapons: Claws, Jaws, Tail, Teeth
Armor: Armored Carapace (4+ Armor Save)
Biomorphs: 5
Wargear: 2 Basic Weapons and 2 Special Weapons OR 4 Basic Weapons and 1 special Weapon
Strategy: 2
Special: Psychic Level Four, may purchase up to six powers
Synapse Level 3
Terror
Flying
Taradoc 259 Points
The swarm may contain one Taradoc per full 800 points
Monster Base

Troop Type: M  WS BS S T W  I A LD 
Taradoc 10 7 6 7 5 4 9 5 10

Weapons: Claws
Armor: Shelled Exoskeleton (6+ Unmodified save on 2d6)
Biomorphs: Any 2 Except Bio Plasma
Special: Terror
Independent

0-1 King 240 Points
The swarm may contain one Tyranid King if the swarm is over 3,000 points, it will be the leader if there are no level 4+ synapse creatures in the swarm, it may be the leader if there is a queen in the swarm.
Monster Base

Troop Type:   M WS BS  S T W  I A LD 
Tyranid King 6 7 0 6 6 6 4 4 10

Weapons: Scythe Claws
Armor: Chitinous Carapace (5+ Armor Save)
Biomorphs: 3
Strategy: 1
Special: Psychic level five, may have up to five powers
Synapse Level 3
Terror

Great Tyrant 194 Points
The swarm may contain up to three great tyrants for each hive tyrant in the swarm
80 mm Base

Troop Type:  M WS BS  S  T W  I A LD 
Great Tyrant 8 10 0 10 6 10 6 5 6

Weapons: Claws, Jaws, Tail
Armor: Chitinous Body (5+ Armor Save on 2d6)
Biomorphs: 1
Special: Terror

0-3 Man O' Wars 180 Points
The swarm may contain up to three man O' wars, one per every 1,500 points, and only if the swarm has aquatic units
Irregular Base
Counts as a vehicle, see datafax

0-1 Queen 164 Points
The swarm may contain one queen if it is over 3,000 points, it will be the leader if there are any no level 4+ synapse creatures in the swarm, and may be the leader is there is a king in the swarm.
Irregular Base

Troop Type:    M WS BS  S T W  I A LD 
Tyranid Queen 8 9 6 7 6 10 8 5 10

Weapons: Jaws, Claws, Tail Lash
Armor: Biomanipulated Carapace (3+ Armor Save)
Biomorphs: 3
Strategy: 1
Special: Synapse Level 3
Terror


1+ Hive Tyrants 164 Points
The swarm may have one hive tyrant for each full 1,000 points in the swarm, it will be the leader is there are no level 3 or higher synapse creatures in the swarm
Monster Base

Troop Type: M WS BS S T W  I A LD 
Hive Tyrant 6 9 7 6 6 5 8 5 10

Weapons: Claws, Jaws, and a Bad Attitude
Armor: Armored Carapace (4+ Armor Save)
Biomorphs: 3
Wargear: 2 Basic Weapons and 1 Special Weapon
Strategy: 1
Special: Psychic Level Four, may purchase up to four powers
Synapse Level 2
Terror

Mantazz 115 Points
The swarm may include two mantazz plus an additional mantazz for each enogaunt brood
Monster Base

Troop Type: M WS BS S T W  I A LD 
Mantazz 6 8 4 6 6 3 5 3 10

Weapons: 2 Frag Spines, 1 Hissing Sword
Armor: Hardened Carapace (2+ Armor Save)
Biomorphs: 2 and stealth
Special: Fear
Independent

Zoanthrope 120 Points
The swarm may contain any number of zoanthropes
Monster Base

Troop Type: M WS BS S T W  I A LD 
Zoanthrope 4 4 5 4 4 3 3 2 10

Weapons: Claws
Armor: Special
Biomorphs: None
Special: Psyker Level 2, has warp field and warp blast
Independent

Cinnapsiotex 100 Points
The swarm may any number of cinnapsiotex
Monster Base

Troop Type:  M WS BS S T W  I A LD 
Cinnapsiotex 6 1 0 3 8 5 8 0 10

Weapons: None
Armor: Shelled Body (6+ Armor Save on 2d6)
Biomorphs: None
Special: Level 1 Synapse Creature

Psionic Receptors 98 Points
The Swarm may have any number of psionic receptors
Standard Base

Troop Type:      M WS BS S T W  I A LD 
Psionic Receptor 6 7 0 5 4 2 6 2 10

Weapons: Claws
Armor: Chitinous Carapace (5+ Armor Save)
Biomorphs: 1
Special: Level Three Psyker, may purchase up to three psychic powers
Level 1 Synapse Creature
Fear

Lictor 96 Points
The swarm may contain any number of lictors
Monster Base

Troop Type: M WS BS S T W  I A LD 
Lictor 6 7 4 6 5 3 8 4 10

Weapons: Claws, Flesh Hooks
Armor: Chitinous Exoskeleton
Biomorphs: 1
Special: Fear
Independent
Infiltrate

Terragon 96 Points
The swarm may include any number of terragons
Irregular Base

Troop Type: M WS BS S T W  I A LD 
Terragon 6 6 5 6 5 3 8 4 10

Weapons: Tentacles
Armor: Hardened Carapace (2+ Armor Save, May not be modified past 5+ while submerged)
Biomorphs: None
Special: Fear
Infiltration
Independent

Craniabolous 94 Points
The swarm may have any number of craniaboli
Monster Base

Troop Type:  M WS BS S T W  I A LD 
Craniabolous 1 6 0 6 3 4 5 6 10

Weapons: Lashing Tentacles
Armor: None
Biomorphs: None
Special: Psyker Level one, may not have any powers
Terror
Level 1 synapse Creature

Cactaurix 90 Points
The swarm may have any number of Cactaurix
Monster Base

Troop Type: M WS BS S T W  I A LD 
Cactaurix 6 6 4 6 6 3 6 3 10

Weapons: Claws, Spine Spores
Armor: Biomanipulated Carapace (3+ Armor Save)
Biomorphs: 1
Special: Independent
Infiltrate
Fear

Infiltrator 80 Points
The swarm may contain any number of infiltrators
Standard Base

Troop Type: M WS BS S T W  I A LD 
Infiltrator 9 6 4 5 4 2 8 2 10

Weapons: Claws
Armor: Armored Exoskeleton (4+ Special Save)
Biomorphs: 4
Special: Immune to psychology
Fear
May purchase the tyranid equivalent of poly morphine for 25 points
Infiltration

 

Subagant 50 Points
The swarm may contain any number of subagants
Monster Base

Troop Type: M WS BS S T W  I A LD 
Subagant 6 6 0 5 4 2 5 4 10

Weapons: Claws, Jaws, Spikes
Armor: Chitinous Carapace (5+ Armor Save)
Special: Fear
Independent

               
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